LEGO 8062 Update


Another update to an older set.

Instructions are available at Rebrickable.com.

Like so many other people, I am have a nostalgic pull to LEGO sets that were released during my childhood. I, however, make the sometimes poor decision to try and update them using newer parts and building techniques. Set 8062 from 1994 was a unique little set in that it came with instructions for multiple builds and a carrying case. I never had the set, but the helicopter and grabber truck always caught my attention.

As I try to add features to an updated set, I used the main rotor design I have used before. This simple design allows for collective movement of three rotor blades. It’s a simple design, but was a little tricker for two rotors while trying to keep the cabin free of interruptions. A HOG is placed on the left of the helicopter to spin the blades.

Like the original, a rear ramp is controlled by the HOG of the right of the helicopter. I also added a landing gear that retracts, which is controlled on the left. The front wheel is on a caster, and the rear wheels are fixed. I used many of the panel parts that have been released since 1994 for the body work, and kept the black and yellow livery.

This was simple and relatively quick build, but in the end, it seemed to be missing the look of the original. I think much of it comes down to the shape of the nose. To get the front rotor to fit with the rear rotor, I had to push it forward in such a way that the front windscreen needed to be a little more steep than 8062 was. But all the functions worked well which is always gratifying. I hope you enjoy.

Happy building.

Plunder Runner


Another Eurobricks contest that I did not want to miss.

Free instructions are available at Rebrickable.com.

About once or twice a year, Eurobricks offers a Technic contest for builders all around the world to participate in a build challenge. This time, the theme was to build a space vehicle. Naturally I participated, because, 1) space is amazing, and 2) it gave me a chance to finally build something Blacktron. Like any builder who grew up in the 90s, classic LEGO space has a special place in my history, and for me specifically, Blacktron even more so.

I decided to make a little spaceship with a few features, and a fast look. Blacktron colors call for black, a little yellow, a trans-yellow canopy, and trans-red details. After the general shape was developed I placed a simple landing gear with two legs under each wing. This is controlled by a HOG above and behind the cabin. Second, I added a little pod that would be carried behind the cockpit, and could be lowered by another HOG behind the cabin. One pod is a cargo container, and the other is a little jail container.

The MOC looked perfect to my eyes with a fast look and just the right amount of greebling. The simple functions were enough for the size, and give it a nice bit of playability while maintaining appropriate swooshability. It turns out others agreed, as it won first place for the contest!

Happy building!

LEGO 8640 Update


In 1986, LEGO came out with one of my favorite little sets; set 8640. It is still one of my favorites, and instead of buying a 30ish year old set, I decided to update it.

You may found instructions here.

The build stared with a little variable pitch rotor design that I used previously in my executive helicopter, but since I was never really happy with this design, I kept it close on the shelf. After playing around with some panels, I found a shape that looked like the pontoons for the 8640 helicopter, and I was off.

Once the pontoons were set, the scale was clear, and I started placing some of the hard points for the mechanics. I wanted to have space for two technic figures, so the helicopter is a little wider than 8640, but otherwise the same size (length and height). The rotors and HOG crank are connected using a couple of bevel gears, and the swashplate is connected behind the two seats to a collective lever on the left of the helicopter. The swashplate moves up and down about one stud, which is enough.

Space for a pair of skis and poles

I tried to keep the design language close to 8640, so I kept the main white and yellow, with red and light blueish grey highlights. I wanted to have a cleaner mount for both the skis and poles for both Technic figures, but the solution I came up with works fine. The tail is a little different to match the studies build, and I added a horizontal stabilizer.

Everything worked well on this little helicopter, and I was pleased with how well it harkened back to 1986. I hope you enjoy.

Hunter MK.III


Let’s start 2019 off a month late with a small little airplane for the Eurobricks TC15 contest. I was excited about this contest, but as I started with some designs, none of them worked the way I wanted them too. This was the result of a lack of inspiration, and 7 different drafts, all quite different.

The full gallery can be found here.

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Hunter MK.III

I was frustrated with everything design I was trying, and then I picked up a little stud shooter, and started playing around with some technic panels. After a little tinkering, I found I could do something like a WWII attack plane. I started with the engine cowling, and tied it to the wing that I had started.

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Hunter MK.III Loadout

Next I added a cockpit section, and then added the joystick and control surfaces. Mechanically, it is a simple design, but airplanes run out of internal room quickly. The landing gear is a simple worm gear setup, that is tied together by a single axle.

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Hunter MK.III Bottom

I then worked on the bodywork to make it all tie together. I added a little color, some markings and nose art, and the design was done. It is not my best work, and for a contest, I wanted to have something I was proud of. It looks OK, and it functions well, but I have to try my hand at another airplane soon.

Happy Building.

Coast Guard Helicopter


I enjoy helicopters very much, so as it has been some time since the MD600, it was about time to make another one.

The full gallery can be found on Flickr and Brickshelf.

After my last helicopter, I wanted to build one that was more basic. This one would simple, small, colorful, and would make use of the excellent blades from set 9396. I wanted to do something like the Sea King, but with a Fenestron tail. I used a HH-52 as a basis for the scale. I built a mock-up of the scale, and started making the gearbox for the helicopter. The main rotor could be operated from a gear on the left of the aircraft. Two changeovers located next to the landing gear pods could be engaged to drive the land gear (up or down, on left) and the winch (up or down, on right). The main rotor was connected to the Fenstron fan at the rear. Both the landing gear and the winch are driven by worm gears, so they would stay locked when the changeovers were in neutral.

The gearbox is mounted in the bottom of the helicopter directly under the rotor. The landing gear mechanism moves forward with the pilot and co-pilot seats directly on top (I love those new panels). The winch gear moves aft, and drives a simple string spool. The compact driveline keeps enough space for a full cabin. There is enough room to add a battery box, and a M motor to power the rotor.

The body work came together quickly with the exception of the rear doors. I wanted to add two sliding doors with windows, and based on the color scheme of the helicopter, they had a to be white. After six drafts, I finally came up with a solution that was doable. They are not perfect, but all the other designs had windows that were comically small, or too low in on the body. Unfortunate, the design calls for six white rare parts. The rest of the bodywork turned out well. The nose, while a little clunky, looked how I wanted. The top area looked good with the three engine exhausts, and the six bladed rotor, while overdone, fit perfectly. Oh, and with clever pin placement, you can fold the rotor back towards the tail. The tail looked sharp with the ducted fan. The vertical stabilizer looked empty, but that’s a problem for all LEGO Technic aircraft with the exception of 42040 (maybe).

 

The helicopter worked great, though a clutch for the gearbox would have been nice. I was pleased with the bodywork of the helicopter, and the colors worked well; maybe grey and orange would be great on a rebuild. I would have lived to have a cleaner design for the wheel pods, but it worked well enough. It was a good swooshable design, as I found playing with the helicopter extensively. Now I need to make a scale Coast Guard ship on which the helicopter can land. Maybe next year.

Happy Building

MD600N


One of my first memories of a helicopter was watching a Phoenix Police MD520 land in Roadrunner Park, a block away from my house. The high pitch whine of the main prop was incredible, but another sound was missing. I gathered all my seven year old courage, and asked the pilot, “where is the tail rotor.” I got a lesson in aerodynamics that day, and to this day I can still identify an MD520 by sound. It still remains my favorite helicopter, so I figured it was high time for me to honor this aircraft in LEGO.

Full gallery can be found here. Instructions may be found here.

MD600N Front

What excites me about building with LEGO Technic is creating functions that allow motor, movement, and control. Helicopters are mechanically complex, so I find myself drawn to recreating them. I learned about how they work when I built my first helicopter. With this new helicopter I started with the rotor head. I first built Effermans great swashplate design, and figured out what should stay and go. A four blade rotor head seemed not quite right, so after a little work, I managed to get a six blade head. It was with this decision, and discovering in the chosen scale there would be very little internal room, that I decided to switch to making an MD 600N.

MD600N Starboard

I then got to work setting dimensions, and getting the scale of the airframe correct. The length of the rotor blades dictated the scale, and the interior was going to be tight. The major challenge was getting the control functions connect to the cockpit. This is not a new challenge, as it seems to be the case with every large plane I do. I have a lot of experience with it, and so I came up with some solutions. The challenge with a helicopter is the collective. Every movement that is transmitted, must be able to retail its movement while also being effected by the collective. This works well with the swashplate, but at the controls is where this gets difficult. Using the basis of Effermans design allowed for a simple setup where the collective moves an axle on which the the left/right and fore/aft controls mount.

MD600N Cockpit

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Moving the collective moves the other two controls in a way that is independent from joystick inputs, and allows for complete swashplace articulation at any collective pitch. The controls connect to the swashplate above the main cabin and move forward. From there all three fuctions move down to the floor of the cockpit in between the pilot/copilot seats, and the second row seats. The collective is connected here to a lever on only the pilot’s side. The left/right controls connect via an axle to the joystick, and the fore/aft controls connect via a 9L link to the joystick. Both joysticks are linked together.

 

MD600N Chassis

The final control adjusts the yaw of the aircraft. The MD600N uses three methods to give anti-torque to the main rotor. In forward flight the 1)  tail planes give directional stability. The tailboom also has 2) two slits that provide a “Coanda Effect” from the main rotor downwash. Finally, at the end of the boom is a 3) movable jet direct thruster (all are nicely discussed here). This thruster rotates to force more or less thrust against the torque of the main rotor, much like the more common tail rotor. In this MOC, the thurster rotates on a small turntable, and has an axle running through the boom the controls the rotation. The axle connects to the floor petals by way of a flex cable, and a liftarm running below the cockpit. Both pedals are linked together.

Once all the controls were set, I could work on the body. I wanted the helicopter to be blue as I see it in my memory (almost). This presented some parts challenges, but not as many as I expected. The two suicide doors open to the main cabin, though I did not add any to the cockpit. Many liftarms and connectors were used for the rest of the cabin. I wish current Technic parts could facilitate the rather bubbly lines of the MD600N, but I was pleased with how it looked in the end.

As with many of my large aircraft, this helicopter suffered from gummy controls. The range of motion of the controls reflect the scale for the model, but do not allow for great playability or demonstration of features. For something like a helicopter, I am interested in powering the controls surfaces and inputs controls via Power Functions much like this. Next time I guess. But the Helicopter looks great on my shelf, and it brings me back to a great time in my childhood. I hope you enjoy.

Happy building.

 

OCTAN Air Racer


OCTAN is one of my favorite longitudinal themes of LEGO. It gives a little color and identity to many of the racing vehicles that have been produced by LEGO since 1994. I don’t know why it took me so long to start making MOCs with an OCTAN theme, but after last summer’s OCTAN F1, I figured I should do another one.

The full gallery including instructions may be seen here.

OCTAN Air Racer

It was time for me to build another airplane, and I figured a0 small air racer would work well in the OCTAN colors. Right from the beginning, I was sure I wanted to make a biplane, and I wanted a radial engine (all real airplanes have propellers). From there everything was on the table. Off to designing.

I started with the radial. It’s not quite a radial, but rather two perpendicular boxer 4 cylinder engines. Each bank of two cylinders are mounted in a different direction; up, down, port, and starboard, and are connect by one common crankshaft. The side banks are one stud forward, and the up and down banks rear, so all eight connecting rods can fit on a common 5l axle. Two engine crankshafts are mounted at each end. The motor spins well, and quite quickly, but the connection is not exactly “legal,” as the pins on the cylinders are a little stressed.

8 Cylinder Radial

Working backwards, I attached the leading edges of the wings, and the worked on the landing gear. Being an air racer (even a biplane), it had to have retractable landing gear. I connected the two wide spaced legs with a simple axle and bevel joint, and added a worm gear to articulate the action. It is a simply solution, and it functions well.

Air Racer Bottom

Just behind and above the worm gear is the joystick. The roll functions are connected to the bottom wing by gears, and the pitch function is connected by liftarms to the rear elevator. The rudder is fixed. The lower ailerons are connected to the upper ailerons by a simple 9L link. When you move the joystick, all four ailerons move. The cockpit is a little cramped, but when you are racing space is not a concern, only speed.

Air Racer Drive

 

Air Racer Cockpit

After the radial, the bodywork was the priority for the MOC. I have been slowly acquiring white and green parts over the last year. The airplane was designed as primarily white, with red and green accents. The red stripe worked well, as did the red tail, but I could not find a great way to incorporate the green. I added a little to the tips of the wings, and to the wing control surfaces. I used a couple more stickers that I had left over from set 60025, and the MOC was finished.

I was pleased with how the MOC turned out. The airplane looks strong, and the red and green make the white vibrant. I wish I could have found a better place to incorporate the green. The places it was added seems a little haphazard. The radial turned out great, but I feel a little bad about the illegal build. The landing gear works well, as do the control surfaces. I was pleased with how it turned out. Next up, maybe an OCTAN speedboat. Other ideas?

Happy building.

 

Hawker Typhoon MkIb


Two years ago I built the Spitfire MkIIa. It remains one of my more popular builds, and one of which I am still quite proud. It was not my first large plane, though when I completed it, I said it would be my last.

As my father would say, “never say never.”

Typhoon

The full gallery may be seen here.

I learned a lot of great things from the Spitfire. Large scale building is exciting, and challenging in that you have to think about significant structural considerations, placement, and shaping before and while your build.

With this in mind, I wanted to develop what I have learned, but allow myself the ability to take a large scale aircraft to the next level. I wanted to improve the function of the control surfaces, design my own propellor, use four Power Function channels, and use the boatload of Dark Green parts that I had recently acquired. I considered a number of airplanes, including doing the FW-190 again, but I finally settled on the Typhoon. Time to get building.

After some planning, I had my scale. 1/13 was an appropriate size for me to replicate the plane and its functions, while still keeping the plane from getting too large. This scale would also allow for LEGO wheels for the landing gear, and a worker able propellor spinner design. As I learned from the Spitfire, placement of large components needed to be done early, and placed in the MOC to its exact final location. As the structure of the fuselage and wings would be stressed heavily, large components could not get in the way. Once I placed the engine block, the landing gear, the power functions, and the control surfaces, I was able to start putting together the robust structures that would support the final plane. One of the major challenges of this plane was the outset landing gear on the wings. Because they were located 42 studs apart, the wings needed to be strong. But due the the space taken for the control surfaces, and the massive 24 cylinder power pack, the wings still sag a little under load.

The control surfaces were activated with strings with studs on each end. I found this to be a better system than the axle controls for the Spitfire. It kept the controls more smooth, and reduced the amount of play in the controls. The elevator and ailerons were controlled with the joystick, and the rudder was controlled by two foot pedals in the cockpit. The remaining functions were controlled via Power Functions. An XL motor powered the massive 38 stud diameter propellor, as well at the 24 cylinder Napier Sabre engine. A M motor controlled the pitch of the propellor. Another M motor powered the landing gear, and still another  adjusted the flaps. All four motor were mounted in the chin of the aircraft; I had to use that huge chin for something. The two IR receivers were mounted in under the windscreen, and the rechargeable battery was mounted behind the cockpit.

Finally, I had to make sure all the markings were accurate. Again, due the limits of dark green parts, it was not an easy task. I started with wings, and made sure to add invasion stripes, and work my way out to the tips. The roundels were a little different than the Spitfire, but were a little larger. The fuselage took a little work to make sure the panels could be easily removed, but I eventually got there. The fuselage roundel should have a yellow ring around the outside, but the strip is so small, I could not figure out a good way to do it.

The plane worked almost perfectly. The ailerons were a little sticky, but other wise everything else managed to work for an 8 hour shift at Brickworld. The plane was liked enough to be nominated for Best Air Ship. While it did not win, it was validation that the the model was a success.

Happy Building.

Spitfire Mk IIa


I am not a very ambitious person.  Sure I made it through college and graduate school, and have managed to work well in job for a while now, but for me to do something challenging, takes a lot of convincing.  It doesn’t happen often.  This project was a little bigger than it should have been, and I got in over my head.  This is not the first time this has happened (1, 2).  The project was interesting enough for me to keep moving forward, even after six months.  I present my 1:12 scale Spitfire Mk IIa.  I hope you enjoy the work.

View the full gallery here, and the work in progress gallery here.  Flickr set is here, and full instructions may be downloaded here.

Spitfire 3/4

First, the whole reason I did this project was because of the excellent Baby Twin Otter of Cpt. Postma completed two years ago.  If you have not yet seen this creation, take a look at the above link.  When I first saw this model, I went home a made his variable pitch propeller   This was the first step to my Spitfire, though at the time I did not know it.

I chose to do the Mk IIa version Spitfire for a couple of reasons.  First, the model had to have a three blade prop, because I wanted to use Cpt. Postma’s design.  Spitfires stopped using a three blade prop somewhere in the middle of the MkV series.  Second, I wanted to model a eight gun variant, rather than the cannon variant because I think it has a cleaner look, and I love the red and yellow leading edges on the eight gun variants.  Finally, while it would have been great to do a early model Spitfire with the dark tan camouflage  adding both the dark green and dark tan would have been too expensive, and even more ambitious.  I found a number of pictures of a certain MkIIa with all the features I wanted.  I chose a Spitfire flown by Lt. Tomas Vybiral, who was a Czech pilot with the French Air Force.  The plane was Spitfire P8081 when he flew for the British in Squadron No. 312.  It had simple markings for me to recreate, a camouflage pattern I would be able to do (read afford), and I found some good documents to help my modeling.

Next came the internal planning.  The Spitfire would have working ailerons  flaps, rudder, and elevators (with correlating pilot controls), prop, prop pitch, V-12 engine, and retracting landing gear, all within the 1:12 scale.  Once I had the dimensions calculated, I started placing things in a simple “placeholder” model on my floor.  I constructed the engine, the propeller spinner, pedal/joystick assembly and placed them in the placeholder.  Then I made the placeholder 3D.

It took two months to get the rest of the internals all set.  The required moving various parts of the 3D placeholder, and adding additional parts.  The joystick is connected through various liftarms to the rear elevator, and by axles to the ailerons   The pedals connected though a shaft to the rear rudder.  You can see the gears on the rudder.  The flaps have a simple lever in bottom left side of the cockpit.

The rest of the functions are controlled via Power Functions.  The small 8878 battery box is placed behind the cockpit, as is the IR receiver.  A PF M is housed under the V-12 and drives four mini linear actuators for the landing gear.  It is strong and simple, and works well.  It does not have the correct Spitfire landing gear geometry, but if someone can figure out a way to do it at this scale…well, I can’t figure it out.  A second PF M is used to power the propeller   It is placed directly behind the V-12.  Finally, a third PF M is placed behind the V-12, and works through a system of gears to power two mini linear actuators to move the pitch of the prop.  It’s messy inside, but it has everything I wanted.

After the internals, I had no idea how hard the rest of the Spitfire would be.  LEGO, you need to make more parts in Dark Green.  I know how selfish that sounds, but it would have been more helpful.  Thank to some newer sets, like the 10226 Sopwith Camel, and the  21016 Sungnyemun, it made it much more possible, but still limited me in many places.  I spent the next four months acquiring parts, and placing small plates over the rest of the plane.  With some help on the roundels from Dieterr89, it eventually came together.   The bodywork took a long time.  Too long.  And the lack of some parts in Dark Green forced me to make some concessions.  The canopy frame should be all Dark Green, but it was not going to happen with what is available.  The camouflage is not as clean as I would have liked, and there are some abrupt steps where some plate limitations made the transition for one part to another not smooth enough, such as on the rear fuselage.  Also, try as I might, I could not get the leading edge of the wing to be perfect.  The dihedral did not help either, nor did the yellow leading edge.  Also, the gaps between the control surfaces and the fixed part of the wing and stabilizer was more than I would have liked.  But this has happened before.

I am please with how it turned out, but there are some parts that I wish would be better.  I never seem to remember this when I start a project in this scale, but free moving functions just do not operate well as you hope when you keep adding parts.  The control surfaces work, but they could be smoother and lighter.  The powered functions worked flawlessly. I was very please with the way the markings turned out.  They are not as flush with the plane as painting would cause you to believe, but they make the Spitfire clearly identifiable.

My father would always tell me “never say never,” but it may be a long time before I do another large plane.  But I guess I said that back in 2008.

I hope you enjoy.  Thanks for reading.