Two years ago I built the Spitfire MkIIa. It remains one of my more popular builds, and one of which I am still quite proud. It was not my first large plane, though when I completed it, I said it would be my last.
As my father would say, “never say never.”
The full gallery may be seen here.
I learned a lot of great things from the Spitfire. Large scale building is exciting, and challenging in that you have to think about significant structural considerations, placement, and shaping before and while your build.
With this in mind, I wanted to develop what I have learned, but allow myself the ability to take a large scale aircraft to the next level. I wanted to improve the function of the control surfaces, design my own propellor, use four Power Function channels, and use the boatload of Dark Green parts that I had recently acquired. I considered a number of airplanes, including doing the FW-190 again, but I finally settled on the Typhoon. Time to get building.
After some planning, I had my scale. 1/13 was an appropriate size for me to replicate the plane and its functions, while still keeping the plane from getting too large. This scale would also allow for LEGO wheels for the landing gear, and a worker able propellor spinner design. As I learned from the Spitfire, placement of large components needed to be done early, and placed in the MOC to its exact final location. As the structure of the fuselage and wings would be stressed heavily, large components could not get in the way. Once I placed the engine block, the landing gear, the power functions, and the control surfaces, I was able to start putting together the robust structures that would support the final plane. One of the major challenges of this plane was the outset landing gear on the wings. Because they were located 42 studs apart, the wings needed to be strong. But due the the space taken for the control surfaces, and the massive 24 cylinder power pack, the wings still sag a little under load.
The control surfaces were activated with strings with studs on each end. I found this to be a better system than the axle controls for the Spitfire. It kept the controls more smooth, and reduced the amount of play in the controls. The elevator and ailerons were controlled with the joystick, and the rudder was controlled by two foot pedals in the cockpit. The remaining functions were controlled via Power Functions. An XL motor powered the massive 38 stud diameter propellor, as well at the 24 cylinder Napier Sabre engine. A M motor controlled the pitch of the propellor. Another M motor powered the landing gear, and still another adjusted the flaps. All four motor were mounted in the chin of the aircraft; I had to use that huge chin for something. The two IR receivers were mounted in under the windscreen, and the rechargeable battery was mounted behind the cockpit.
Finally, I had to make sure all the markings were accurate. Again, due the limits of dark green parts, it was not an easy task. I started with wings, and made sure to add invasion stripes, and work my way out to the tips. The roundels were a little different than the Spitfire, but were a little larger. The fuselage took a little work to make sure the panels could be easily removed, but I eventually got there. The fuselage roundel should have a yellow ring around the outside, but the strip is so small, I could not figure out a good way to do it.
The plane worked almost perfectly. The ailerons were a little sticky, but other wise everything else managed to work for an 8 hour shift at Brickworld. The plane was liked enough to be nominated for Best Air Ship. While it did not win, it was validation that the the model was a success.